Non-Line-of-Sight Reconstruction using Efficient Transient Rendering

Julian Iseringhausen, Matthias B. Hullin
arXiv:1809.08044 [cs.GR], Sept. 2018, 2018.


Being able to see beyond the direct line of sight is an intriguing prospective and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain valuable information for reconstructing shape and reflectance properties of objects located around a corner. In this paper, we introduce a novel reconstruction scheme that, by design, produces solutions that are consistent with state-of-the-art physically-based rendering. Our method combines an efficient forward model (a custom renderer for time-resolved three-bounce indirect light transport) with an optimization framework to reconstruct object geometry in an analysis-by-synthesis sense. We evaluate our algorithm on a variety of synthetic and experimental input data, and show that it gracefully handles uncooperative scenes with high levels of noise or non-diffuse material reflectance.

Update of Paper PDF

Oct 23, 2019: The article linked below is the latest version, about to appear in ACM Transactions on Graphics.


BibTeX Citation

@article{DBLP:journals/corr/abs-1809-08044, author = {Julian Iseringhausen and Matthias B. Hullin}, title = {Non-Line-of-Sight Reconstruction using Efficient Transient Rendering}, journal = {CoRR}, volume = {abs/1809.08044}, year = {2018}, url = {}, archivePrefix = {arXiv}, eprint = {1809.08044}, timestamp = {Fri, 05 Oct 2018 11:34:52 +0200}, biburl = {}, bibsource = {dblp computer science bibliography,} }