{"id":86,"date":"2017-05-04T18:20:22","date_gmt":"2017-05-04T18:20:22","guid":{"rendered":"http:\/\/localhost:50002\/?page_id=86"},"modified":"2019-09-11T06:45:20","modified_gmt":"2019-09-11T06:45:20","slug":"digital-material-appearance","status":"publish","type":"page","link":"https:\/\/light.informatik.uni-bonn.de\/research\/digital-material-appearance\/","title":{"rendered":"Digital Material Appearance"},"content":{"rendered":"Accurate and detailed representations of real-world materials are a crucial ingredient to any computer graphics application. An important strand of our research is dedicated to developing new methods for the acquisition, representation, manipulation and reproduction of digital material models, and understanding the factors that contribute to successful communication of measurable and subjective material properties.\r\n<h4>Publications<\/h4>\r\n<div class='publist-item'><h4 class=\"lcp_post\"><a href=\"https:\/\/light.informatik.uni-bonn.de\/rendering-iridescent-rock-dove-neck-feathers\/\">Rendering Iridescent Rock Dove Neck Feathers<\/a><\/h4><b>Weizhen Huang, Sebastian Merzbach, Clara Callenberg, Doekele G. Stavenga, Matthias B. Hullin<\/b><br \/>In Proceedings of SIGGRAPH 2022 (Conference Papers), 2022.   <p><i>A practical appearance model for iridescent feathers.<\/i><\/p><\/div><div class='publist-item'><h4 class=\"lcp_post\"><a href=\"https:\/\/light.informatik.uni-bonn.de\/a-microfacet-based-hair-scattering-model\/\">A Microfacet-based Hair Scattering Model<\/a><\/h4><b>Weizhen Huang, Matthias B. Hullin, Johannes Hanika<\/b><br \/>Computer Graphics Forum 41 (4) (Proc. EGSR 2022), 2022.   <p><i>The first fiber scattering model based on physically plausible macro-, meso-, and microgeometry.<\/i><\/p><\/div><div class='publist-item'><h4 class=\"lcp_post\"><a href=\"https:\/\/light.informatik.uni-bonn.de\/wood-pixels\/\">Computational Parquetry: Fabricated Style Transfer with Wood Pixels<\/a><\/h4><b>Julian Iseringhausen, Michael Weinmann, Weizhen Huang, Matthias B. Hullin<\/b><br \/>ACM Transactions on Graphics 39 (2), 2020.   <a href=\"https:\/\/light.informatik.uni-bonn.de\/wood-pixels\/\" title=\"Computational Parquetry: Fabricated Style Transfer with Wood Pixels\"><img width=\"888\" height=\"600\" src=\"https:\/\/light.informatik.uni-bonn.de\/wp-content\/uploads\/2019\/09\/0052.jpg\" class=\"listthumb wp-post-image\" alt=\"Computational Parquetry: Fabricated Style Transfer with Wood Pixels\" loading=\"lazy\" \/><\/a><p><i>A new computational woodworking technique enabled by analysis of features found in natural materials.<\/i><\/p><\/div><div class='publist-item'><h4 class=\"lcp_post\"><a href=\"https:\/\/light.informatik.uni-bonn.de\/trigonometric-moments-for-editable-structured-light-range-finding\/\">Trigonometric moments for editable structured light range finding<\/a><\/h4><b>Sebastian Werner, Julian Iseringhausen, Clara Callenberg, Matthias B. Hullin<\/b><br \/>Proc. Vision, Modeling and Visualization, Rostock, Germany , 2019.   <a href=\"https:\/\/light.informatik.uni-bonn.de\/trigonometric-moments-for-editable-structured-light-range-finding\/\" title=\"Trigonometric moments for editable structured light range finding\"><img width=\"2430\" height=\"1600\" src=\"https:\/\/light.informatik.uni-bonn.de\/wp-content\/uploads\/2019\/10\/WernerEtAl-MomentBasedStructuredLight-VMV2019-preview.png\" class=\"listthumb wp-post-image\" alt=\"Trigonometric moments for editable structured light range finding\" loading=\"lazy\" \/><\/a><p><i>We enhance existing structured light phase shifting methods by using trigonometric moments.<\/i><\/p><\/div><div class='publist-item'><h4 class=\"lcp_post\"><a href=\"https:\/\/light.informatik.uni-bonn.de\/real-time-rendering-of-wave-optical-effects-on-scratched-surfaces\/\">Real-Time Rendering of Wave-Optical Effects on Scratched Surfaces<\/a><\/h4><b>Zdravko Velinov*, Sebastian Werner*, Matthias B. Hullin (* joint first authors)<\/b><br \/>Computer Graphics Forum 37 (2) (Proc. EUROGRAPHICS), 2018.   <a href=\"https:\/\/light.informatik.uni-bonn.de\/real-time-rendering-of-wave-optical-effects-on-scratched-surfaces\/\" title=\"Real-Time Rendering of Wave-Optical Effects on Scratched Surfaces\"><img width=\"300\" height=\"240\" src=\"https:\/\/light.informatik.uni-bonn.de\/wp-content\/uploads\/2018\/01\/representative-image.jpg\" class=\"listthumb wp-post-image\" alt=\"Real-Time Rendering of Wave-Optical Effects on Scratched Surfaces\" loading=\"lazy\" \/><\/a><p><i>In this paper, we develop closed-form solutions for illuminating our iridescent scratch model with spherical and polygonal area light sources, bringing this effect within reach of real-time applications for the first time. <\/i><\/p><\/div><div class='publist-item'><h4 class=\"lcp_post\"><a href=\"https:\/\/light.informatik.uni-bonn.de\/a-quantitative-platform-for-non-line-of-sight-imaging-problems\/\">A Quantitative Platform for Non-Line-of-Sight Imaging Problems<\/a><\/h4><b>Jonathan Klein, Martin Laurenzis, Dominik L. Michels, Matthias B. Hullin<\/b><br \/>In Proceedings of British Machine Vision Conference (BMVC 2018), Northumbria University, Newcastle, UK, September 3-6, 2018, 2018.   <a href=\"https:\/\/light.informatik.uni-bonn.de\/a-quantitative-platform-for-non-line-of-sight-imaging-problems\/\" title=\"A Quantitative Platform for Non-Line-of-Sight Imaging Problems\"><img width=\"400\" height=\"151\" src=\"https:\/\/light.informatik.uni-bonn.de\/wp-content\/uploads\/2018\/09\/representative-image.png\" class=\"listthumb wp-post-image\" alt=\"A Quantitative Platform for Non-Line-of-Sight Imaging Problems\" loading=\"lazy\" \/><\/a><p><i>In this paper, we present a reference database of time-resolved light echoes for non-line-of-sight sensing.<\/i><\/p><\/div><div class='publist-item'><h4 class=\"lcp_post\"><a href=\"https:\/\/light.informatik.uni-bonn.de\/digital-transmission-of-subjective-material-appearance\/\">Digital Transmission of Subjective Material Appearance<\/a><\/h4><b>Rodrigo Mart&iacute;n, Michael Weinmann, Matthias B. Hullin<\/b><br \/>Proc. WSCG, 2017.   <a href=\"https:\/\/light.informatik.uni-bonn.de\/digital-transmission-of-subjective-material-appearance\/\" title=\"Digital Transmission of Subjective Material Appearance\"><img width=\"300\" height=\"93\" src=\"https:\/\/light.informatik.uni-bonn.de\/wp-content\/uploads\/2017\/05\/transmission-300.jpg\" class=\"listthumb wp-post-image\" alt=\"Digital Transmission of Subjective Material Appearance\" loading=\"lazy\" \/><\/a><p><i>How well do various digital appearance representations perform at communicating the \"touch and feel\" of materials?<\/i><\/p><\/div><div class='publist-item'><h4 class=\"lcp_post\"><a href=\"https:\/\/light.informatik.uni-bonn.de\/scratch-iridescence-wave-optical-rendering-of-diffractive-surface-structure\/\">Scratch Iridescence: Wave-Optical Rendering of Diffractive Surface Structure<\/a><\/h4><b>Sebastian Werner*, Zdravko Velinov*, Wenzel Jakob, Matthias B. Hullin (* joint first authors)<\/b><br \/>ACM Transactions on Graphics 36(6) (Proc. SIGGRAPH Asia), 207:1--207:14, 2017.   <a href=\"https:\/\/light.informatik.uni-bonn.de\/scratch-iridescence-wave-optical-rendering-of-diffractive-surface-structure\/\" title=\"Scratch Iridescence: Wave-Optical Rendering of Diffractive Surface Structure\"><img width=\"300\" height=\"165\" src=\"https:\/\/light.informatik.uni-bonn.de\/wp-content\/uploads\/2017\/05\/scratches-300a.jpg\" class=\"listthumb wp-post-image\" alt=\"Scratch Iridescence: Wave-Optical Rendering of Diffractive Surface Structure\" loading=\"lazy\" \/><\/a><p><i>Many real-world surfaces are covered in fine scratches that diffract light in colorful ways. Our model seamlessly transitions between ray optics and wave optics to recreate this intricate effect.<\/i><\/p><\/div><div class='publist-item'><h4 class=\"lcp_post\"><a href=\"https:\/\/light.informatik.uni-bonn.de\/an-interactive-appearance-model-for-microscopic-fiber-surfaces\/\">An Interactive Appearance Model for Microscopic Fiber Surfaces<\/a><\/h4><b>Zdravko Velinov and Matthias Hullin<\/b><br \/>Proc. Vision, Modeling and Visualization, Bayreuth, Germany, 2016.   <a href=\"https:\/\/light.informatik.uni-bonn.de\/an-interactive-appearance-model-for-microscopic-fiber-surfaces\/\" title=\"An Interactive Appearance Model for Microscopic Fiber Surfaces\"><img width=\"300\" height=\"121\" src=\"https:\/\/light.informatik.uni-bonn.de\/wp-content\/uploads\/2017\/05\/vmv2016-repr-image3.jpg\" class=\"listthumb wp-post-image\" alt=\"An Interactive Appearance Model for Microscopic Fiber Surfaces\" loading=\"lazy\" \/><\/a><p><i>A reflectance model for pile fabrics that you can \"draw on\" using your fingers, like velvet or Alcantara.<\/i><\/p><\/div><div class='publist-item'><h4 class=\"lcp_post\"><a href=\"https:\/\/light.informatik.uni-bonn.de\/dynamic-display-of-brdfs\/\">Dynamic Display of BRDFs<\/a><\/h4><b>Matthias B. Hullin, Hendrik P. A. Lensch, Ramesh Raskar, Hans-Peter Seidel, Ivo Ihrke<\/b><br \/>Computer Graphics Forum (Proc. EUROGRAPHICS), 2011.   <a href=\"https:\/\/light.informatik.uni-bonn.de\/dynamic-display-of-brdfs\/\" title=\"Dynamic Display of BRDFs\"><img width=\"300\" height=\"120\" src=\"https:\/\/light.informatik.uni-bonn.de\/wp-content\/uploads\/2017\/05\/brdfDisplay.png\" class=\"listthumb wp-post-image\" alt=\"Dynamic Display of BRDFs\" loading=\"lazy\" \/><\/a><p><i>We define the problem of physically displaying material appearance, and demonstrate a conceptual device that exhibits precisely controllable reflectance distributions by generating waves on a water surface.<\/i><\/p><\/div>","protected":false},"excerpt":{"rendered":"<p>Accurate and detailed representations of real-world materials are a crucial ingredient to any computer graphics application. An important strand of our research is dedicated to developing new methods for the acquisition, representation, manipulation and reproduction of digital material models, and understanding the factors that contribute to successful communication of measurable and subjective material properties. Publications<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":68,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/light.informatik.uni-bonn.de\/wp-json\/wp\/v2\/pages\/86"}],"collection":[{"href":"https:\/\/light.informatik.uni-bonn.de\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/light.informatik.uni-bonn.de\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/light.informatik.uni-bonn.de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/light.informatik.uni-bonn.de\/wp-json\/wp\/v2\/comments?post=86"}],"version-history":[{"count":5,"href":"https:\/\/light.informatik.uni-bonn.de\/wp-json\/wp\/v2\/pages\/86\/revisions"}],"predecessor-version":[{"id":524,"href":"https:\/\/light.informatik.uni-bonn.de\/wp-json\/wp\/v2\/pages\/86\/revisions\/524"}],"up":[{"embeddable":true,"href":"https:\/\/light.informatik.uni-bonn.de\/wp-json\/wp\/v2\/pages\/68"}],"wp:attachment":[{"href":"https:\/\/light.informatik.uni-bonn.de\/wp-json\/wp\/v2\/media?parent=86"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}